Thursday, March 20, 2014

Lessons in Making Sacramento Mobile Apps from a Stubby, Tough Flyer

Many people are still scratching their heads as to why game developer Dong Nguyen decided to pull his viral game Flappy Bird out of app stores. Even with the game raking around $50,000 per day on ads, the price of criticism—mostly from frustrated gamers—was too much for him. In the aftermath of Flappy Bird’s short-lived success, experts say this has been a learning experience.

While business mobile apps are different from gaming apps, any app can benefit from success in its respective market and face technical and social challenges. Bugs in the system can make users throw their smartphones or tablets in anger, especially if they fail to do what they’re built to do. Even if the app works just fine, some users will “make fun” of it anyway. 

The lessons drawn up from Nguyen’s ordeal applies to every person who has made something, not necessarily mobile apps, before. There will be critics; you can’t please everyone, which is why you don’t have to. In big cities like Sacramento, where people use apps all the time, giving users what they need as far as convenience goes is part of the solution; not the solution itself.


One expert cites Flappy Bird’s success on a technical point of view. At just under 3 MB, it’s easy to download and quick to start after you hit one of those nefarious green pipes. The rules of the game contributed to its success; tap to guide the bird through the forest of sawed-off PVCs. You can try again as many times as you like, provided you keep your patience in check.



The next time you ask for mobile applications for your business, ponder on these factors to help create the right one for users in cities like Sacramento. It doesn’t have to be perfect, but it must not foster frustration among your users. Even with criticisms pounding you from all sides, keep in mind that they don’t always represent general opinion as a whole.

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